22.2.11

The Saga of Blockybear

Here he is, the N64-styled bear. Had to redo the body and legs at some point to get that blockiness to show, so it is definately a stylistic choice. Sure I could have used the built-in smoothing of 3ds Max but due to my lack of experience with the program and modeling in general, it would have just looked like shit, even more so than it does now. Soon he will have a nice background to accompany him and help him relax more. Plus I will mess around with the materials and textures and see if I can add some bling to him.

(Click the pictures to enlarge them)




And here is the concept piece. So looking at that, the model can expect some trees and a table coming to surround him.

21.2.11

Blocky bear

It is 3D modeling course going on at school for the next two or three weeks from now, and I'm making a low-poly bear. Gonna be awesome. I'm planning to do a little 2D background (or 2D-esque, by making flat 3D models...) for the blockbear to chill in. I'll have to paint the bear in photoshop first so I can submit the "plan" to the teacher, although I'm modeling it from scratch at the moment, just going with the flow etc.

Progress shots as well as the painting coming soon!